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Май само аз мисля, че тази графика за 2013-2015 година е малко.... назад от нещата. Идеята е добра, но нещо външния вид ми идва куц.

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Графиката далеч не е дървена - просто стилистиката е по-анимационно ориентирата. До колкото ги виждам - играта е изпълнена с хумор. Прилича малко на Borderlands (<3), но не чак толкова кървава и мрачна.

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Ти пък Мирославе много сериозен нещо си станал... какво не ти харесва на графиката толкова? Виж колко е веселяшка точно както и Пешо ти писа - Borderlands. Амо то аз какво ли се чудя, то старост - нерадост! Нормално е да си по-консервативен. :P

 

Май, май расата ще е Luminai, трябва само да видя как ще изглеждат и женските луминайки ;)

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Изглеждат страхотно. Но за съжаление са част от тоталитарния режим, а сериозно недолюбвам тираните. Така като гледам ще е или Aurin, или Човек...

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По тази тема - за тираните и "потиснатите", ето ти една доста приятна тема от форума на играта, човека от alttabme.com много добре е описал причината, поради която е направил тази анкета ;)

 

For the Horde!! err Exiles... err Dominion?!?!?! poll

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Реално единствената причина да играя в Dominion би била ако наистина сте толкова категорични, че искате там... Навремето играх в Алианса, противно на вижданията си, ся 'ше ме накарате в Dominion :D

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Между другото, Любо, The Exiles ми напомнят ужасно много на Прокудените от Хиперион (поредица, която за мен не е просто фантастика, а религия), нищо чудно в оригинала на Дан Симънс термина да е бил същия. Въпреки, че mechari-те ми напомнят за Р. Данил Оливио от една друга религия :)

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Пешо, твоите хора от Ten Ton Hammer раздадоха техните награди за Е3 - клик. На Wildstar са дали хубава наградка, а и статията за играта - по-долу на същата страница с описанието на наградата, е доста добре написана. 

 

Хората от Carbine не спечелиха Best of Show - наградата отиде за една от ММО-тата с доста висок hype - Everquest Next, но за това повече инфо след Август месец.

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Ти го четеше този сайт и ме накара да го адд-на в WoW темата.

 

Журналистите от mmorpg.com, отразяващи Е3, качиха в YouTube канала на сайта едно доста дълго филмче от презентацията на WildStar пред корейската преса. Поне този път зад клавиатурата няма идиоти, които само умират.

 

http://youtu.be/cTj10Ep7W0I

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Хах, бях го намерил в гугъл :)

 

Реално Wildstar се справят блестящо в промотирането на играта си. Честно да си призная - трътна с нетърпение за излизането ѝ...

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Доста добре изглежда.Не случайно Vanilla WOW беше лудница :) Интересното ще е и дигането на левели,защото няма да непрестанния циклаж :) 

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Ново gameplay видео от Rezzed PC и Indie Games Show. Доста невиждани до сега неща се показват (поне за мен са нови), както и boss fights от дънджън, който въпреки, че е за левъл 30, си е доста интересен. Мобилността, която всеки един играч трябва да има при босовете леко ме плаши, като се има предвид какви PUG-ове ще се събират, но като цяло е доста обещаващо. Не знам какво ще е на висок левъл с 40 човека райд... Много ала Vanilla WoW и по-точно - Naxx ми напомня това. Като се сетя какво чудо беше, не е истина. Хейгън и неговото танцуване ;)

 

Същинската презентация започва към 6:46, направо може да отидете до тези минутки. 

 

http://youtu.be/fvqTyIeFXI8

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И аз се записах за бетата, макар и да не съм играл до сега ММО.Чудя се дали изобщо да се захващам с нещо подобно...

Някой с повече опит в ММО да каже има ли смисъл, ако се играе на седмица по 15-20ч въобще да се почва?

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Принципно - да. Просто развитието ти ще е по-бавно от това на масата. Все пак си мисля, че би могла да ти е приятна играта и да се забавляваш.

Лятно време, като почне велосезона ми се е случвало и по-малко да играя.

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Да, вчера започна фаза 3 на Close Beta Testing (CBT3). За мое голямо съжаление нямам мейл :(

 

Вече може да се правят герои и от двете фракции и ако си флагнат като PvP - то може нещата да позагрубеят докато си правиш куестовете. Вдигнали са левъл капа и са попроменили много неща в играта. Вече може да се игнорват хора, да се адд-ват приятели, дори може да се маркират хора и от другата фракция и да се слагат в Rivals list - ако ги срещнете по-нататък в играта - те ще са обозначени с някакъв ала-WildStar уникален знак. Това много ми напомня на Vanilla адона от WoW - K.O.S (kill on sight) ;)

 

Има още доста други интересни неща описани в пач бележките. Стана традиция екипа на WildStar да качва новите patch notes на сайта, а и се получи много добра и интересна WildStar Wednesday новина. Доста от форумите, които чета пощуряха слек като излезна новината. Всеки започна да спекулира било то за класовете, за двете необявени раси, дори и за датите на излизане на играта.

 

Ten Ton Hammer написаха една доста приятна статия за 20-те факта, които трябва да се знаят за Wildstar - може да и хвърлите едно око тук

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Ако дадат бета ключ ще поцъкам, няма да се дърпам я. :)

Има от Любимите ми неща - маркери по земята къде ще ударят, за да мога да ходя по тях. Любо обича да ходя по маркери по земята - лилави, зелени, червени.

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Знам, че много ще се нервя с теб Мирославе. Хората са ти сложили маркери и ти пак ще влизаш в тях и ще ме подлудяваш.

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В betacake бяха качили преди време информация изтекла от един от close beta tester-ите на WildStar относно професиите, които в момента се тестват в играта. Разбира се, те са като във всяко едно ММО на пазара - има crafting професии, има и gathering такива, които да осигуряват материали за производството било то на оръжия, брони и т.н. Новото тук е свързано с къщите, които ще имаме. Професия архитект е за създаване на предмети, които могат да се поставят из къщата и благодарение на декора, който създаваме - получаваме бонус ХР. Колкото повече предмети имаме в къщата си, толкова по-голям ще е и бонусът ни.

За съжаление все още няма риболов, но много се надявам Devs да размислят и да ни предложат и това забавление/убиец на време. Все пак няма начин на Нексус да няма някакви невероятни риби, с които да се борим в дните, когато не ни се прави нищо друго.

 

Ето и самите професии и кратки обяснения към тях:

 

WildStar Beta Crafting Info

 

Architect
Architects are craftsmen that create items to be placed in houses. Through their tireless efforts, the pioneers of Nexus can place interesting doodads and useful furniture in their own homes–using wood and other natural materials. If you prefer decorating over disemboweling, the Architect trade is most likely for you!
Tradeskill Type: Production
Best Tradeskill Pairing: Survivalist
Best Class Pairing: Any! Architects produce no class-specific items.
 
Armorer
Armorers are craftsmen that create Medium-class and Heavy-class armor to be used in battle, as well as upgrade and augment existing Medium and Heavy armor. Using metals extracted from Nexus, Armorers produce the finest types of wearable plating, protection, and repulsion shields known to the galaxy. If you need to put more solid steel between you and the nasties that want you dead, then perhaps Armorer is the right trade for you.
Tradeskill Type: Production
Best Tradeskill Pairing: Mining
Best Class Pairing: Warriors are the only known class that can use the Heavy armor created by high level Armorers. Stalkers can eventually learn to use the Medium armor created by lower-level Armorers as well.
 
Mining
Miners are those who go out into the world in search of the deepest, strongest, and most plentiful veins of rare minerals and metals. Many trades are in high demand of metals–and so a Miner is often a good compliment to other tradeskills such as Armoring and Weaponsmithing. If you find the glint of gems and the sound of clinking metal to be enticing, see if Mining is your forte!
Tradeskill Type: Gathering
Best Tradeskill Pairing: Armorer or Weaponsmith.
Best Class Pairing: Any

 

Outfitter
Outfitters are craftsmen who produce Medium-class armor out of leather and bone–as well as augment existing leather armor.. Similar to their Armorer and Tailor brethren, Outfitters decide to specialize in armor that reflects the hardy yet agile fighters that can use their best work. If the smell of dyes, tanning hides, and raw bone sends you to a happy place, perhaps you should give Outfitting a try?
Tradeskill Type: Production
Best Tradeskill Pairing: Survivalist
Best Class Pairing: Stalker or Warrior

 

Relic Hunter
Relic Hunters are scavengers, searching Nexus for remnants of Eldan technology. They collect machinery parts and omniplasm, crucial ingredients in a variety of Technologist productions. While Technologists benefit primarily from their exploits, other professions occasionally call on the odd Eldan ingredient or two. If you enjoy investigating old musty machines, and promptly bashing them apart for parts, then perhaps you are best suited as a Relic Hunter!
Tradeskill Type: Gathering
Best Tradeskill Pairing: Technologist
Best Class Pairing: Any

 

Survivalist

Survivalists are people of the wilderness–chopping down trees and cutting up carcasses in order to supply Architects and Outfitters with the materials they need to do their job best. If you enjoy the death cries of powerful beasts and the sound of falling trees, take up the axe and knife and become a Survivalist!
Tradeskill Type: Gathering
Best Tradeskill Pairing: Architect and Outfitter

 

 

Tailor

Tailors are craftsmen that specialize in armor made from light cloth, best used by the agile gunslingers and spellcasters of Nexus. They rely on no others–able to get what they need through the common knowledge of salvaging and combat that even non-Tailors can partake in. Tailors can also better augment the same armor they create–altering the circuits inside to better fit the people they are to be worn by. If you enjoy quiet knitting, stitching, and tearing apart the belongings of your enemies’ lifeless corpses, perhaps you are a perfect fit as a Tailor?
Tradeskill Type: Production
Best Tradeskill Pairing: None. Tailor is entirely self-sufficient. It would be best to pair it with a gathering skill, as you can eventually use some of the gathered materials and sell those you don’t need.
Best Class Pairing: Spellslinger or Esper

 

Technologist
Technologists are men of medicine–but instead of taking up the scalpel and suture, they prefer volatile chemicals and untested machinery. Using materials salvaged from Eldan relics, they try their best to make the wild frontier of Nexus a bit less dangerous for the rest of us. Healing potions and other buffing items are created by their efforts–able to be used by any class. If you don’t mind working with skin-eating chemicals, itchy plants, and black market machinery, perhaps Nexus could use you as a Technologist?
Tradeskill Type: Production
Best Tradeskill Pairing: Relic Hunter
Best Class Pairing: Any! Medicines produced by Technologists can be used by any class.

 

Weaponsmithing
Weaponsmiths are the backbone of life on Nexus–without weapons, the war between the Exiles and Dominion would most likely be settled with boring things like diplomacy and gardening. Thankfully, they aren’t–and because of this, Weaponsmiths are able to make a large profit off of turning minerals in the ground into things you can stab and shoot with. If you love the clink of metal and war profiteering, perhaps Weaponsmithing is right for you?

Tradeskill Type: Production

Best Tradeskill Pairing: Mining

Best Class Pairing: Any! Weaponsmiths produce weapons usable by any class.

 

Secondary Tradeskills

Secondary Tradeskills are Tradeskills that do not count towards your two-skill limit, and do not work in the same way as other Tradeskills. They must, however, be learned from their respective trainer in Tradeskill-related areas of large towns and cities.

Secondary Tradeskills do not have Ranks, Achievements, or a Tech Tree like other Tradeskills. They each work in their own way, unique to even other Secondary Tradeskills.

 

Cooking

Cooking is a Secondary Tradeskill that involves the production of food, which can heal, replenish mana, and give you buffs for fully eating the specific kind of food. In general, these cannot be used during battle–and you must sit down for a short period of time to finish them properly.
All Schematics required for Cooking can be purchased from Cooking Trainers, found in cities near other Tradeskill related trainers and vendors. Additives required for cooking can also be bought from this Trainer. Each Trainer has a specific list of Schematics they sell, and ones in higher level areas tend to have ones that produce better items.
The creation of food is the done the same way as other Production Tradeskills–take the required materials and any Additives you want to bring along to a Crafting Station. Each Schematic has Variants, just like any other Schematic–but these are not tied to any achievements or Tech Tree.

 

Farming
Farming is a Secondary Tradeskill focused around collecting plants for use in the Technologist profession, as well as Cooking.
Plants can be found as nodes in the world, and can be harvested by anyone. You can create your own nodes, however, by planting Seeds in a garden you have built in your House.
Seeds can be found by purchasing them from a Farming Trainer, or as uncommon drops from Farming nodes in the world. Better seeds and nodes are found in higher-level zones.
There is no Rank required to plant any type of plant–if you have access to the seed, you can plant it.
Farming has no Schematics, and thus you can only harvest items with it.

 

Gathering Tradeskills
Gathering Tradeskills are professions that involve the harvesting of nodes of resources, which are later turned into usable products by Production Tradeskills.
In order to gather materials, you must first find a node. Nodes are found all across zones from Algoroc onwards–and they are visible on the minimap to those who have learned the related gathering profession. (unless you specifically turn off these indicators) At the moment, there seems to be an issue with Node icons on the minimap appearing where there is no actual node–make sure to make a mental note of these and avoid them in the future. This will hopefully be fixed in the next Beta patch.
NOTE: Those who have not learned the required gathering profession can currently still gather the lowest-level nodes of gathering professions, but they will not be listed on the minimap.
Once you have discovered a node, you must attack it in order for it to drop materials and give you tradeskill XP. This can be done using abilities on your hotbar–or you can use the slower, safer method of repeatedly right-clicking to use your auto-attacks.
A better method is to use Laser Tools, purchasable from certain Tradeskill vendors. These are used by equipping them on your Character screen and then right-clicking a node relevant to the kind of weapon. These are much faster and more efficient than normal attacks and abilities–but must first be purchased, and lose durability over time like any other equipment.
Gathering tradeskills do not have a Tech Tree, Schematics, or Trade Achievements like Production skills do. However, they follow the same level progression and XP scaling.

 

Schematics 
Schematics are the basic recipes required to create products using Production Skills. They are unlocked using the Tech Tree, which will be covered later in the guide.
To use a schematic, you must first visit a Crafting Station, available in most major cities, as well as your House if you have built one there. You can open the Tradeskill interface using your Codex while outside of a Crafting Station, but you will not be able to craft anything.
When you open up the Schematics list, you will be able to see all of the Schematics you have learned, organized by Tradeskill and Rank. (For example, Novice Architect and Apprentice Architect are two possible categories). They are then further categorized into the type of product created. (For example, Improvements and Accents are two sub-categories for Architects) On the right side of the Schematics interface you can see the materials required to create the product, the Tech Tree achievement you learned the schematic from, and the possible Variants you can create.
By clicking the Craft button, you will proceed to a confirmation screen. On this screen you can see a final confirmation of the materials you need (highlighted in red if you don’t have the required amount) and the possible variants you can create.
WARNING: After you press the Start button on this confirmation dialog, you will not be able to regain the materials by cancelling the craft. Make sure to make something in the Crafting screen before you close the window, as you will lose the craft materials whether you make something or not! Double-check to make sure you have any Additives you need to create the Variant you want.

 

Experiment
In order to unlock certain Variants of a crafting schematic, you must first Experiment. Variants that require Experimentation will be represented by a closed Padlock symbol where the inventory icon would typically be in the Schematic variants listing.
Experimentation is done using the same Crafting Screen–except you are only given a general area on the Crafting Graph in which its square is located. You must use Additives to move the crosshairs into an area in the highlighted zone, and then Craft the item to see if you got the location correct.
If you did, the highlighted area will be replaced with the specific Square in future craft attempts, and you will be reward with the Variant you unlocked.
If you incorrectly guessed the location, you will be given a temperature reading of how close you were. (Hot, Warm, Cold, Freezing, etc) Use this to better refine the location next time!
TIP: If there are multiple locked Variants of a schematic, you can mouse over the respective icon on the top-right of the Crafting interface to show you the name of the locked Variant, and highlight its respective zone on the graph

 

 Tech Tree

The Tech Tree is how you go about unlocking new Schematics for production.

At the top of the Tech Tree there is a dropdown box that lists all of the Ranks of Tradeskills you have unlocked. To move to a Tech Tree of a different Tradeskill or Rank, simply click it in the dropdown list.

The Tech Tree is represented by several boxes linked by lines. Each box represents a Schematic. Those that are highlighted in green are unlocked, and can current be created using the Schematics interface. Those that are not yet unlocked are highlighted in blue, and have a progress bar showing how close you are to unlocking it.

In order to unlock a Schematic, you must first unlock all Schematics that are prerequisites for it (linked to it via lines from higher up in the Tech Tree). Once you have done so, you can begin to complete the required Achievement. Click on the Schematic on the Tech Tree to see an interface listing the item Variant required to be crafted for the Achievement. The exact amount is listed on the box next to the progress bar. The Variant required to unlock the achievement is generally one created using a prerequisite schematic.

EXAMPLE: On the Architect tech tree, the Hitching Post is the first square, and Shabby Wooden Crate is the next square down, connected to it via a line. In order to unlock the Shabby Wooden Crate, you must first create a certain number of Round Feeding Troughs, a possible variant of the Hitching Post.

 

Work Orders

Work Orders are Crafting quests that can be completed for bonus XP and money, as well as other possible rewards. These require a certain number of certain products, normally Variants of a schematic.

You may take Work Orders for the tradeskills you currently have active from a Work Order Board. The requested items must be turned in to an NPC in the same general area as the Work Order Board.

 

 

През миналата седмица - когато започна и трета фаза на Close Beta Тest-а се появи и ново UI за всеки един от героите, които ще имаме - Trade UI. 

Играча получава точки когато завърши различни елементи от Trade skill tech-а. Това сигурно значи, че както и при другите ММО-та, като произведем нещо и ще получим точка.

Тези точки можем да си ги разпределим като талант точки, за да отключим различни бонуси за tradeskill-овете. Ще може и да се respec-ва.

 

От Carbine обещават, че ако се специализираме в нещо - то определено ще имаме облаги и ще печелим от тази специализация.  Често в други игри най-доходоносната част от една професия е епична рецепта, която много малко хора я имат, в Wildstar  нещата ще са малко по-различни и всеки ще може да си намери своята ниша, но повече подробности на този етап няма. 

Може би благодарение на тези Trade skill talent tree ще можем сами да си избираме кое ще е нещото, което ще ни донесе най-голяма печалба, ако се специализираме в дадена насока. 

 

Другото интересно нещо в бета пач бележките е, че ще можем в началото да си сменим професията, докато не се спрем на тази, която ще ни допадне и хареса най-много. Така като сме малки нива ще можем да изпробваме всички професии, а не да вземем някоя професия, да я вдигнем и след 10 левъла да решим да я зарежем и да почнем нещо ново. Така поне няма да губим всичките тези пари, които сме вложили за развитие на дадената професия преди да ни удари идеята, че не ни харесва и че искаме нещо друго.  Определено това swap-ване ще коства нещо, но и за това няма повече информация.

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Така като гледам и чета очертава се следното: Dominon->Cassian(f)->Warrior->Explorer с Armorer/Mining

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